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GTA San Andreas object

laecrackmotel1 object ID 5413

LAePlaced 1×
Object ID
5413
Model name
laecrackmotel1
Texture file (TXD)
motel_lae
Draw distance
120
Defined in
LAe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5413, 2222.99, -1162.6, 30.04)
removeWorldModel(5413, 10, 2222.99, -1162.6, 30.04) -- removes the one at Jefferson, Los Santos
removeWorldModel(5612, 10, 2222.99, -1162.6, 30.04) -- its far-away model LODxscrackmotel1
engineGetModelNameFromID(5413) -- "laecrackmotel1" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2222.99, -1162.6, 30.04Jefferson, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Where this comes from

Checked on 29 September 2026.