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GTA San Andreas object

laesmokeshse object ID 5421

LAePlaced 1×
Object ID
5421
Model name
laesmokeshse
Texture file (TXD)
laesmokecnthus
Draw distance
100
Defined in
LAe.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5421, 2059.87, -1701.25, 15.96)
removeWorldModel(5421, 10, 2059.87, -1701.25, 15.96) -- removes the one at Idlewood, Los Santos
removeWorldModel(5670, 10, 2059.87, -1701.25, 15.96) -- its far-away model LODsmokeshse
engineGetModelNameFromID(5421) -- "laesmokeshse" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2059.87, -1701.25, 15.96Idlewood, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Where this comes from

Checked on 29 September 2026.