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GTA San Andreas object

laeIdleProj02 object ID 5475

LAePlaced 1×
Object ID
5475
Model name
laeIdleProj02
Texture file (TXD)
idlewood46_lae
Draw distance
150
Defined in
LAe.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5475, 1977.84, -1569.05, 19.07)
removeWorldModel(5475, 10, 1977.84, -1569.05, 19.07) -- removes the one at Idlewood, Los Santos
removeWorldModel(5516, 10, 1977.84, -1569.05, 19.07) -- its far-away model LODIdleProj02
engineGetModelNameFromID(5475) -- "laeIdleProj02" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1977.84, -1569.05, 19.07Idlewood, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

2 other objects use idlewood46_lae.

Where this comes from

Checked on 29 September 2026.