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GTA San Andreas object

laeroad39 object ID 5504

LAePlaced 1×
Object ID
5504
Model name
laeroad39
Texture file (TXD)
laeroads2s
Draw distance
170
Defined in
LAe.ide
Flags
1
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5504, 2046, -1613, 12)
removeWorldModel(5504, 10, 2046, -1613, 12) -- removes the one at Idlewood, Los Santos
removeWorldModel(5548, 10, 2046, -1613, 12) -- its far-away model LODroad39t
engineGetModelNameFromID(5504) -- "laeroad39" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2046, -1613, 12Idlewood, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

45 other objects use laeroads2s.

Where this comes from

Checked on 29 September 2026.