CITObject IDsCIT Tools

GTA San Andreas object

Idlewood04_LAe object ID 5519

LAePlaced 1×
Object ID
5519
Model name
Idlewood04_LAe
Texture file (TXD)
glenpark1x_lae
Draw distance
120
Defined in
LAe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5519, 2159.81, -1595.92, 12.89)
removeWorldModel(5519, 10, 2159.81, -1595.92, 12.89) -- removes the one at Idlewood, Los Santos
removeWorldModel(5554, 10, 2159.81, -1595.92, 12.89) -- its far-away model LODewood04_LAe01
engineGetModelNameFromID(5519) -- "Idlewood04_LAe" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2159.81, -1595.92, 12.89Idlewood, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

5 other objects use glenpark1x_lae.

Where this comes from

Checked on 29 September 2026.