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GTA San Andreas object

Idlewofuk06_LAe object ID 5521

LAePlaced 1×
Object ID
5521
Model name
Idlewofuk06_LAe
Texture file (TXD)
idlewood6_lae
Draw distance
140
Defined in
LAe.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5521, 2049.58, -1781.68, 18.33)
removeWorldModel(5521, 10, 2049.58, -1781.68, 18.33) -- removes the one at Idlewood, Los Santos
removeWorldModel(5526, 10, 2049.58, -1781.68, 18.33) -- its far-away model LODewood06_LAe01
engineGetModelNameFromID(5521) -- "Idlewofuk06_LAe" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2049.58, -1781.68, 18.33Idlewood, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

2 other objects use idlewood6_lae.

Where this comes from

Checked on 29 September 2026.