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GTA San Andreas object

LODroadsjm2 object ID 5539

LAeFar-away (LOD) modelPlaced 1×
Object ID
5539
Model name
LODroadsjm2
Texture file (TXD)
lod2lae1
Draw distance
1500
Defined in
LAe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5539, 2079.84, -1699.95, 12.46)
removeWorldModel(5539, 10, 2079.84, -1699.95, 12.46) -- removes the one at Idlewood, Los Santos
engineGetModelNameFromID(5539) -- "LODroadsjm2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2079.84, -1699.95, 12.46Idlewood, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

127 other objects use lod2lae1.

Where this comes from

Checked on 29 September 2026.