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GTA San Andreas object

LODxGlenPark04 object ID 5598

LAeFar-away (LOD) modelPlaced 1×
Object ID
5598
Model name
LODxGlenPark04
Texture file (TXD)
lod2lae1
Draw distance
1500
Defined in
LAe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5598, 1914.21, -1300.05, 30.73)
removeWorldModel(5598, 10, 1914.21, -1300.05, 30.73) -- removes the one at Glen Park, Los Santos
engineGetModelNameFromID(5598) -- "LODxGlenPark04" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1914.21, -1300.05, 30.73Glen Park, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

127 other objects use lod2lae1.

Where this comes from

Checked on 29 September 2026.