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GTA San Andreas object

LODxsshop1 object ID 5608

LAeFar-away (LOD) modelPlaced 1×
Object ID
5608
Model name
LODxsshop1
Texture file (TXD)
lod2lae1
Draw distance
1500
Defined in
LAe.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5608, 2005.4, -1079.41, 32.01)
removeWorldModel(5608, 10, 2005.4, -1079.41, 32.01) -- removes the one at Las Colinas, Los Santos
engineGetModelNameFromID(5608) -- "LODxsshop1" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2005.4, -1079.41, 32.01Las Colinas, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

127 other objects use lod2lae1.

Where this comes from

Checked on 29 September 2026.