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GTA San Andreas object

laeroad03b object ID 5650

LAePlaced 1×
Object ID
5650
Model name
laeroad03b
Texture file (TXD)
laeroads2s
Draw distance
150
Defined in
LAe.ide
Flags
1
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5650, 2213.5, -1124.91, 24.8)
removeWorldModel(5650, 10, 2213.5, -1124.91, 24.8) -- removes the one at Las Colinas, Los Santos
removeWorldModel(5651, 10, 2213.5, -1124.91, 24.8) -- its far-away model LODxsroad03b
engineGetModelNameFromID(5650) -- "laeroad03b" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2213.5, -1124.91, 24.8Las Colinas, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

45 other objects use laeroads2s.

Where this comes from

Checked on 29 September 2026.