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GTA San Andreas object

cem02_law object ID 5711

LaWnPlaced 1×
Object ID
5711
Model name
cem02_law
Texture file (TXD)
cemetery_law
Draw distance
100
Defined in
LaWn.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5711, 938.55, -1074.82, 26.77)
removeWorldModel(5711, 10, 938.55, -1074.82, 26.77) -- removes the one at Vinewood, Los Santos
removeWorldModel(5984, 10, 938.55, -1074.82, 26.77) -- its far-away model LODcem02
engineGetModelNameFromID(5711) -- "cem02_law" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
938.55, -1074.82, 26.77Vinewood, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

2 other objects use cemetery_law.

Where this comes from

Checked on 29 September 2026.