CITObject IDsCIT Tools

GTA San Andreas object

holbuild04_law object ID 5721

LaWnPlaced 1×
Object ID
5721
Model name
holbuild04_law
Texture file (TXD)
sunrise10_lawn
Draw distance
90
Defined in
LaWn.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5721, 1037.73, -1167.41, 26.57)
removeWorldModel(5721, 10, 1037.73, -1167.41, 26.57) -- removes the one at Market, Los Santos
removeWorldModel(5939, 10, 1037.73, -1167.41, 26.57) -- its far-away model LODbuild04_law
engineGetModelNameFromID(5721) -- "holbuild04_law" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1037.73, -1167.41, 26.57Market, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

3 other objects use sunrise10_lawn.

Where this comes from

Checked on 29 September 2026.