CITObject IDsCIT Tools

GTA San Andreas object

ci_watertank object ID 5836

LaWnPlaced 1×
Object ID
5836
Model name
ci_watertank
Texture file (TXD)
ci_studio5
Draw distance
90
Defined in
LaWn.ide
Flags
2097280
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5836, 816.34, -1217.15, 26.45)
removeWorldModel(5836, 10, 816.34, -1217.15, 26.45) -- removes the one at Vinewood, Los Santos
removeWorldModel(5926, 10, 816.34, -1217.15, 26.45) -- its far-away model LODwatertank
engineGetModelNameFromID(5836) -- "ci_watertank" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
816.34, -1217.15, 26.45Vinewood, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

4 other objects use ci_studio5.

Where this comes from

Checked on 29 September 2026.