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GTA San Andreas object

VineBlokTran_LAwN object ID 5877

LaWnPlaced 1×
Object ID
5877
Model name
VineBlokTran_LAwN
Texture file (TXD)
sunrise05_lawn
Draw distance
149.5
Defined in
LaWn.ide
Flags
2097156
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5877, 1122.6, -1091.52, 27.73)
removeWorldModel(5877, 10, 1122.6, -1091.52, 27.73) -- removes the one at Temple, Los Santos
engineGetModelNameFromID(5877) -- "VineBlokTran_LAwN" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1122.6, -1091.52, 27.73Temple, Los SantosMap

Same texture file

3 other objects use sunrise05_lawn.

Where this comes from

Checked on 29 September 2026.