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GTA San Andreas object

LODmanns object ID 5966

LaWnFar-away (LOD) modelPlaced 1×
Object ID
5966
Model name
LODmanns
Texture file (TXD)
lodlawnsmall
Draw distance
400
Defined in
LaWn.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(5966, 1027.27, -1113.01, 36.16)
removeWorldModel(5966, 10, 1027.27, -1113.01, 36.16) -- removes the one at Temple, Los Santos
engineGetModelNameFromID(5966) -- "LODmanns" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1027.27, -1113.01, 36.16Temple, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

84 other objects use lodlawnsmall.

Where this comes from

Checked on 29 September 2026.