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GTA San Andreas object

LODset18_LAwN object ID 6000

LaWnFar-away (LOD) modelPlaced 1×
Object ID
6000
Model name
LODset18_LAwN
Texture file (TXD)
lodlawnsmall
Draw distance
400
Defined in
LaWn.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(6000, 915.18, -1019.18, 66.32)
removeWorldModel(6000, 10, 915.18, -1019.18, 66.32) -- removes the one at Vinewood, Los Santos
engineGetModelNameFromID(6000) -- "LODset18_LAwN" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
915.18, -1019.18, 66.32Vinewood, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

84 other objects use lodlawnsmall.

Where this comes from

Checked on 29 September 2026.