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GTA San Andreas object

beachwall_law object ID 6049

LAwPlaced 1×
Object ID
6049
Model name
beachwall_law
Texture file (TXD)
law_beach2
Draw distance
101
Defined in
LAw.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(6049, 1009.34, -1891.79, 11.93)
removeWorldModel(6049, 10, 1009.34, -1891.79, 11.93) -- removes the one at Verona Beach, Los Santos
engineGetModelNameFromID(6049) -- "beachwall_law" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1009.34, -1891.79, 11.93Verona Beach, Los SantosMap

Same texture file

5 other objects use law_beach2.

Where this comes from

Checked on 29 September 2026.