GTA San Andreas object
LODgaz8_law object ID 6139
LAwFar-away (LOD) modelPlaced 1×
- Object ID
- 6139
- Model name
LODgaz8_law- Texture file (TXD)
lod_a_law- Draw distance
- 800
- Defined in
LAw.ide- Flags
128- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(6139, 674.67, -1483.3, 17.75)removeWorldModel(6139, 10, 674.67, -1483.3, 17.75) -- removes the one at Marina, Los SantosengineGetModelNameFromID(6139) -- "LODgaz8_law" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 674.67, -1483.3, 17.75 | Marina, Los Santos | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
94 other objects use lod_a_law.
- 6067LODstepshop_law01
- 6068LODartcurve_law01
- 6069LODplaza2top_law01
- 6070LODplaza2bot_law01
- 6071LODstaplaz_law01
- 6072LODwilshire1_law
- 6073LODfiller01_laW01
- 6074LODwilshire1_law01
- 6075LODfiller02_laW01
- 6076LODfiller03_laW01
- 6077LODwilshire5_law
- 6078LODwilshire7_law01
Object IDs 6000 to 6999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas LAw.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.