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GTA San Andreas object

LODgaz8_law object ID 6139

LAwFar-away (LOD) modelPlaced 1×
Object ID
6139
Model name
LODgaz8_law
Texture file (TXD)
lod_a_law
Draw distance
800
Defined in
LAw.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(6139, 674.67, -1483.3, 17.75)
removeWorldModel(6139, 10, 674.67, -1483.3, 17.75) -- removes the one at Marina, Los Santos
engineGetModelNameFromID(6139) -- "LODgaz8_law" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
674.67, -1483.3, 17.75Marina, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

94 other objects use lod_a_law.

Where this comes from

Checked on 29 September 2026.