CITObject IDsCIT Tools

GTA San Andreas object

gaz23_law object ID 6160

LAwPlaced 1×
Object ID
6160
Model name
gaz23_law
Texture file (TXD)
gazlaw3
Draw distance
130
Defined in
LAw.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(6160, 982.62, -1530.83, 12.84)
removeWorldModel(6160, 10, 982.62, -1530.83, 12.84) -- removes the one at Market, Los Santos
removeWorldModel(6164, 10, 982.62, -1530.83, 12.84) -- its far-away model LODgaz23_law
engineGetModelNameFromID(6160) -- "gaz23_law" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
982.62, -1530.83, 12.84Market, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

3 other objects use gazlaw3.

Where this comes from

Checked on 29 September 2026.