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GTA San Andreas object

LODroads_law15 object ID 6185

LAwFar-away (LOD) modelPlaced 1×
Object ID
6185
Model name
LODroads_law15
Texture file (TXD)
lod_a_law
Draw distance
800
Defined in
LAw.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(6185, 926.75, -1572.27, 12.52)
removeWorldModel(6185, 10, 926.75, -1572.27, 12.52) -- removes the one at Marina, Los Santos
engineGetModelNameFromID(6185) -- "LODroads_law15" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
926.75, -1572.27, 12.52Marina, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

94 other objects use lod_a_law.

Where this comes from

Checked on 29 September 2026.