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GTA San Andreas object

beachbunt2 object ID 6210

LAwPlaced 1×
Object ID
6210
Model name
beachbunt2
Texture file (TXD)
pier_law
Draw distance
180
Defined in
LAw.ide
Flags
2097284
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(6210, 780.52, -1813.38, 16.16)
removeWorldModel(6210, 10, 780.52, -1813.38, 16.16) -- removes the one at Verona Beach, Los Santos
engineGetModelNameFromID(6210) -- "beachbunt2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
780.52, -1813.38, 16.16Verona Beach, Los SantosMap

Same texture file

3 other objects use pier_law.

Where this comes from

Checked on 29 September 2026.