CITObject IDsCIT Tools

GTA San Andreas object

gaz2bld_law object ID 6223

LAwPlaced 1×
Object ID
6223
Model name
gaz2bld_law
Texture file (TXD)
law_doontoon
Draw distance
120
Defined in
LAw.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(6223, 1264.05, -1488.35, 21.1)
removeWorldModel(6223, 10, 1264.05, -1488.35, 21.1) -- removes the one at Market, Los Santos
removeWorldModel(6224, 10, 1264.05, -1488.35, 21.1) -- its far-away model LODgaz2bld_law
engineGetModelNameFromID(6223) -- "gaz2bld_law" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1264.05, -1488.35, 21.1Market, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

5 other objects use law_doontoon.

Where this comes from

Checked on 29 September 2026.