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GTA San Andreas object

canalWest01_LAw object ID 6227

LAwPlaced 1×
Object ID
6227
Model name
canalWest01_LAw
Texture file (TXD)
canalsg_law
Draw distance
200
Defined in
LAw.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(6227, 676.62, -1668.96, 3.85)
removeWorldModel(6227, 10, 676.62, -1668.96, 3.85) -- removes the one at Marina, Los Santos
removeWorldModel(6244, 10, 676.62, -1668.96, 3.85) -- its far-away model LODcanalW_LAw
engineGetModelNameFromID(6227) -- "canalWest01_LAw" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
676.62, -1668.96, 3.85Marina, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

11 other objects use canalsg_law.

Where this comes from

Checked on 29 September 2026.