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GTA San Andreas object

RailTunn01_LAw object ID 6248

LAwPlaced 1×
Object ID
6248
Model name
RailTunn01_LAw
Texture file (TXD)
tunnel_law
Draw distance
100
Defined in
LAw.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(6248, 1209.5, -1796.26, -2.27)
removeWorldModel(6248, 10, 1209.5, -1796.26, -2.27) -- removes the one at Conference Center, Los Santos
removeWorldModel(6218, 10, 1209.5, -1796.26, -2.27) -- its far-away model LODRalTun1LAw
engineGetModelNameFromID(6248) -- "RailTunn01_LAw" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1209.5, -1796.26, -2.27Conference Center, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

4 other objects use tunnel_law.

Where this comes from

Checked on 29 September 2026.