GTA San Andreas object
RailTunn01_LAw object ID 6248
LAwPlaced 1×
- Object ID
- 6248
- Model name
RailTunn01_LAw- Texture file (TXD)
tunnel_law- Draw distance
- 100
- Defined in
LAw.ide- Flags
0- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(6248, 1209.5, -1796.26, -2.27)removeWorldModel(6248, 10, 1209.5, -1796.26, -2.27) -- removes the one at Conference Center, Los SantosremoveWorldModel(6218, 10, 1209.5, -1796.26, -2.27) -- its far-away model LODRalTun1LAwengineGetModelNameFromID(6248) -- "RailTunn01_LAw" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 1209.5, -1796.26, -2.27 | Conference Center, Los Santos | Map |
Its far-away models
The low-detail (LOD) models the game draws instead of this one from far away.
Same texture file
4 other objects use tunnel_law.
Object IDs 6000 to 6999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas LAw.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.