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GTA San Andreas object

pier03b_LAw2 object ID 6289

LAw2Placed 1×
Object ID
6289
Model name
pier03b_LAw2
Texture file (TXD)
pierc_law2
Draw distance
80
Defined in
LAw2.ide
Flags
132
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(6289, 387.89, -1900.44, 9.39)
removeWorldModel(6289, 10, 387.89, -1900.44, 9.39) -- removes the one at Santa Maria Beach, Los Santos
removeWorldModel(6459, 10, 387.89, -1900.44, 9.39) -- its far-away model LODr03b_LAw2
engineGetModelNameFromID(6289) -- "pier03b_LAw2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
387.89, -1900.44, 9.39Santa Maria Beach, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

7 other objects use pierc_law2.

Where this comes from

Checked on 29 September 2026.