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GTA San Andreas object

Roads18_LAw2 object ID 6321

LAw2Placed 1×
Object ID
6321
Model name
Roads18_LAw2
Texture file (TXD)
law2_roadsb
Draw distance
150
Defined in
LAw2.ide
Flags
1
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(6321, 270.7, -1576.2, 31.9)
removeWorldModel(6321, 10, 270.7, -1576.2, 31.9) -- removes the one at Rodeo, Los Santos
removeWorldModel(6468, 10, 270.7, -1576.2, 31.9) -- its far-away model LODds18_LAw2
engineGetModelNameFromID(6321) -- "Roads18_LAw2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
270.7, -1576.2, 31.9Rodeo, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

38 other objects use law2_roadsb.

Where this comes from

Checked on 29 September 2026.