CITObject IDsCIT Tools

GTA San Andreas object

Roads05_LAw2 object ID 6331

LAw2Placed 1×
Object ID
6331
Model name
Roads05_LAw2
Texture file (TXD)
law2_roadsb
Draw distance
150
Defined in
LAw2.ide
Flags
1
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(6331, 473.82, -1437.41, 21.7)
removeWorldModel(6331, 10, 473.82, -1437.41, 21.7) -- removes the one at Rodeo, Los Santos
removeWorldModel(6382, 10, 473.82, -1437.41, 21.7) -- its far-away model LODds05_LAw2
engineGetModelNameFromID(6331) -- "Roads05_LAw2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
473.82, -1437.41, 21.7Rodeo, Los SantosMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

38 other objects use law2_roadsb.

Where this comes from

Checked on 29 September 2026.