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GTA San Andreas object

SanCliff02Tr_LAw2 object ID 6397

LAw2Placed 1×
Object ID
6397
Model name
SanCliff02Tr_LAw2
Texture file (TXD)
sancliff_law2
Draw distance
150
Defined in
LAw2.ide
Flags
2097284
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(6397, 487.5, -1638.59, 39.7)
removeWorldModel(6397, 10, 487.5, -1638.59, 39.7) -- removes the one at Rodeo, Los Santos
engineGetModelNameFromID(6397) -- "SanCliff02Tr_LAw2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
487.5, -1638.59, 39.7Rodeo, Los SantosMap

Same texture file

3 other objects use sancliff_law2.

Where this comes from

Checked on 29 September 2026.