CITObject IDsCIT Tools

GTA San Andreas object

sunset07Tr_LAw2 object ID 6413

LAw2Placed 1×
Object ID
6413
Model name
sunset07Tr_LAw2
Texture file (TXD)
sunstrans_law2
Draw distance
110
Defined in
LAw2.ide
Flags
2097284
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(6413, 589.38, -1270.18, 16.98)
removeWorldModel(6413, 10, 589.38, -1270.18, 16.98) -- removes the one at Rodeo, Los Santos
engineGetModelNameFromID(6413) -- "sunset07Tr_LAw2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
589.38, -1270.18, 16.98Rodeo, Los SantosMap

Same texture file

4 other objects use sunstrans_law2.

Where this comes from

Checked on 29 September 2026.