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GTA San Andreas object

BeaLanTr02_LAw2 object ID 6421

LAw2Placed 1×
Object ID
6421
Model name
BeaLanTr02_LAw2
Texture file (TXD)
beacliff_law2
Draw distance
100
Defined in
LAw2.ide
Flags
2097284
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(6421, 137.4, -1711.59, 10.41)
removeWorldModel(6421, 10, 137.4, -1711.59, 10.41) -- removes the one at Santa Maria Beach, Los Santos
engineGetModelNameFromID(6421) -- "BeaLanTr02_LAw2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
137.4, -1711.59, 10.41Santa Maria Beach, Los SantosMap

Same texture file

11 other objects use beacliff_law2.

Where this comes from

Checked on 29 September 2026.