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GTA San Andreas object

sjmcacti2 object ID 650

vegepartPlaced 1×
Object ID
650
Model name
sjmcacti2
Texture file (TXD)
gta_cactus
Draw distance
59
Defined in
vegepart.ide
Flags
2097152
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(650, 2494.6, 1414.16, 10.1)
removeWorldModel(650, 10, 2494.6, 1414.16, 10.1) -- removes the one at Pilgrim, Las Venturas
engineGetModelNameFromID(650) -- "sjmcacti2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2494.6, 1414.16, 10.1Pilgrim, Las VenturasMap

Same texture file

2 other objects use gta_cactus.

Where this comes from

Checked on 29 September 2026.