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GTA San Andreas object

LODlTunn04_LAw2 object ID 6506

LAw2Far-away (LOD) modelPlaced 1×
Object ID
6506
Model name
LODlTunn04_LAw2
Texture file (TXD)
ealod_law2
Draw distance
800
Defined in
LAw2.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(6506, 705.42, -1276.55, 0.36)
removeWorldModel(6506, 10, 705.42, -1276.55, 0.36) -- removes the one at Vinewood, Los Santos
engineGetModelNameFromID(6506) -- "LODlTunn04_LAw2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
705.42, -1276.55, 0.36Vinewood, Los SantosMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

33 other objects use ealod_law2.

Where this comes from

Checked on 29 September 2026.