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GTA San Andreas object

LTS03_LAw2 object ID 6521

LAw2Shows at set hoursPlaced 1×
Object ID
6521
Model name
LTS03_LAw2
Texture file (TXD)
nightlights1_law2
Draw distance
600
Defined in
LAw2.ide
Flags
12
Shows
from 20:00 to 06:00 game time
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(6521, 461.36, -1634.81, 41.23)
removeWorldModel(6521, 10, 461.36, -1634.81, 41.23) -- removes the one at Rodeo, Los Santos
engineGetModelNameFromID(6521) -- "LTS03_LAw2" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
461.36, -1634.81, 41.23Rodeo, Los SantosMap

Same texture file

4 other objects use nightlights1_law2.

Where this comes from

Checked on 29 September 2026.