CITObject IDsCIT Tools

GTA San Andreas object

vgndwntwnshop1 object ID 6907

VegasNPlaced 1×
Object ID
6907
Model name
vgndwntwnshop1
Texture file (TXD)
vgndwntwn23
Draw distance
140
Defined in
VegasN.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(6907, 2380.73, 1993.23, 9.84)
removeWorldModel(6907, 10, 2380.73, 1993.23, 9.84) -- removes the one at Starfish Casino, Las Venturas
removeWorldModel(7161, 10, 2380.73, 1993.23, 9.84) -- its far-away model loddwntwnshop1
engineGetModelNameFromID(6907) -- "vgndwntwnshop1" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2380.73, 1993.23, 9.84Starfish Casino, Las VenturasMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

1 other object use vgndwntwn23.

Where this comes from

Checked on 29 September 2026.