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GTA San Andreas object

vgnhseing68 object ID 6926

VegasNPlaced 1×
Object ID
6926
Model name
vgnhseing68
Texture file (TXD)
vgnhseing1
Draw distance
120
Defined in
VegasN.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(6926, 2822.05, 2067.12, 12.98)
removeWorldModel(6926, 10, 2822.05, 2067.12, 12.98) -- removes the one at Creek, Las Venturas
removeWorldModel(7165, 10, 2822.05, 2067.12, 12.98) -- its far-away model lodhseing68
engineGetModelNameFromID(6926) -- "vgnhseing68" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2822.05, 2067.12, 12.98Creek, Las VenturasMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

7 other objects use vgnhseing1.

Where this comes from

Checked on 29 September 2026.