GTA San Andreas object
shamheliprt1 object ID 6973
VegasNPlaced 1×
- Object ID
- 6973
- Model name
shamheliprt1- Texture file (TXD)
vgnhelipad1- Draw distance
- 100
- Defined in
VegasN.ide- Flags
2097284- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(6973, 2097.87, 2398.22, 68.59)removeWorldModel(6973, 10, 2097.87, 2398.22, 68.59) -- removes the one at The Emerald Isle, Las VenturasremoveWorldModel(7385, 10, 2097.87, 2398.22, 68.59) -- its far-away model lodmheliprt1engineGetModelNameFromID(6973) -- "shamheliprt1" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 2097.87, 2398.22, 68.59 | The Emerald Isle, Las Venturas | Map |
Its far-away models
The low-detail (LOD) models the game draws instead of this one from far away.
Same texture file
3 other objects use vgnhelipad1.
Object IDs 6000 to 6999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas VegasN.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.