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GTA San Andreas object

shamheliprt1 object ID 6973

VegasNPlaced 1×
Object ID
6973
Model name
shamheliprt1
Texture file (TXD)
vgnhelipad1
Draw distance
100
Defined in
VegasN.ide
Flags
2097284
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(6973, 2097.87, 2398.22, 68.59)
removeWorldModel(6973, 10, 2097.87, 2398.22, 68.59) -- removes the one at The Emerald Isle, Las Venturas
removeWorldModel(7385, 10, 2097.87, 2398.22, 68.59) -- its far-away model lodmheliprt1
engineGetModelNameFromID(6973) -- "shamheliprt1" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2097.87, 2398.22, 68.59The Emerald Isle, Las VenturasMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

3 other objects use vgnhelipad1.

Where this comes from

Checked on 29 September 2026.