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GTA San Andreas object

vgnhseing111 object ID 7019

VegasNPlaced 1×
Object ID
7019
Model name
vgnhseing111
Texture file (TXD)
vgnoutown2
Draw distance
120
Defined in
VegasN.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(7019, 2266.32, 2741.13, 13.4)
removeWorldModel(7019, 10, 2266.32, 2741.13, 13.4) -- removes the one at Spinybed, Las Venturas
removeWorldModel(7144, 10, 2266.32, 2741.13, 13.4) -- its far-away model lodhseing111
engineGetModelNameFromID(7019) -- "vgnhseing111" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2266.32, 2741.13, 13.4Spinybed, Las VenturasMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

6 other objects use vgnoutown2.

Where this comes from

Checked on 29 September 2026.