CITObject IDsCIT Tools

GTA San Andreas object

VegasNroad0162 object ID 7036

VegasNPlaced 1×
Object ID
7036
Model name
VegasNroad0162
Texture file (TXD)
vgnground
Draw distance
230
Defined in
VegasN.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(7036, 2567.39, 2093.23, 9.77)
removeWorldModel(7036, 10, 2567.39, 2093.23, 9.77) -- removes the one at Old Venturas Strip, Las Venturas
removeWorldModel(7137, 10, 2567.39, 2093.23, 9.77) -- its far-away model lodasNroad0162
engineGetModelNameFromID(7036) -- "VegasNroad0162" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2567.39, 2093.23, 9.77Old Venturas Strip, Las VenturasMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

28 other objects use vgnground.

Where this comes from

Checked on 29 September 2026.