GTA San Andreas object
lodorthcoast04b object ID 7258
VegasNFar-away (LOD) modelPlaced 1×
- Object ID
- 7258
- Model name
lodorthcoast04b- Texture file (TXD)
vegasnlod3- Draw distance
- 1500
- Defined in
VegasN.ide- Flags
128- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(7258, 2947.66, 2634.53, -17.17)removeWorldModel(7258, 10, 2947.66, 2634.53, -17.17) -- removes the one at Las VenturasengineGetModelNameFromID(7258) -- "lodorthcoast04b" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 2947.66, 2634.53, -17.17 | Las Venturas | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
9 other objects use vegasnlod3.
- 7255lodasNedge22
- 7256lodorthcoast02b
- 7257lodorthcoast03b
- 7259lodorthcoast05b
- 7260lodorthcoast06b
- 7261lodorthcoast07b
- 7262lodasNedge23
- 7345lodn_pipeworks
- 7346lodn_pipeworks01
Object IDs 7000 to 7999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas VegasN.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.