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GTA San Andreas object

lodorthcoast04b object ID 7258

VegasNFar-away (LOD) modelPlaced 1×
Object ID
7258
Model name
lodorthcoast04b
Texture file (TXD)
vegasnlod3
Draw distance
1500
Defined in
VegasN.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(7258, 2947.66, 2634.53, -17.17)
removeWorldModel(7258, 10, 2947.66, 2634.53, -17.17) -- removes the one at Las Venturas
engineGetModelNameFromID(7258) -- "lodorthcoast04b" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
2947.66, 2634.53, -17.17Las VenturasMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

9 other objects use vegasnlod3.

Where this comes from

Checked on 29 September 2026.