GTA San Andreas object
lodn_blucasign object ID 7316
VegasNFar-away (LOD) modelPlaced 1×
- Object ID
- 7316
- Model name
lodn_blucasign- Texture file (TXD)
vegasnlod2- Draw distance
- 1500
- Defined in
VegasN.ide- Flags
128- Placed in the world
- 1 time
MTA:SA code
Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).
local obj = createObject(7316, 2156.02, 2073.08, 34.4)removeWorldModel(7316, 10, 2156.02, 2073.08, 34.4) -- removes the one at The Strip, Las VenturasengineGetModelNameFromID(7316) -- "lodn_blucasign" (client side)Where the game places it
X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.
| X, Y, Z | Zone | |
|---|---|---|
| 2156.02, 2073.08, 34.4 | The Strip, Las Venturas | Map |
A far-away model for
This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.
Same texture file
13 other objects use vegasnlod2.
- 6905lodinoblock5
- 6906lodinoblock4
- 6918lod_corpbuild3
- 6992lodinoblock3
- 6995lodastemp1
- 7074lodcircus2
- 7174lod_corpbuild31
- 7214lodinoblock2
- 7274lodinoblock5_dy
- 7275lodinoblock5_nt
- 7278lodinoblock3_nt
- 7279lodinoblock3_dy
Object IDs 7000 to 7999 · Search all 14,259 objects · Coordinates map
Where this comes from
- GTA San Andreas VegasN.ide (the definition), the map IPL files and the stream IPLs in gta3.img (the places), and info.zon (zone names), read from an installed copy of the game. The file list is the game's own gta.dat.
- MTA wiki: createObject
- MTA wiki: removeWorldModel
- MTA wiki: engineGetModelNameFromID
Checked on 29 September 2026.