CITObject IDsCIT Tools

GTA San Andreas object

vegasNland23 object ID 7474

VegasWPlaced 1×
Object ID
7474
Model name
vegasNland23
Texture file (TXD)
vgwestland
Draw distance
250
Defined in
VegasW.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(7474, 1607.39, 1953.22, 9.82)
removeWorldModel(7474, 10, 1607.39, 1953.22, 9.82) -- removes the one at Redsands West, Las Venturas
removeWorldModel(7803, 10, 1607.39, 1953.22, 9.82) -- its far-away model lodasNland23
engineGetModelNameFromID(7474) -- "vegasNland23" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1607.39, 1953.22, 9.82Redsands West, Las VenturasMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

22 other objects use vgwestland.

Where this comes from

Checked on 29 September 2026.