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GTA San Andreas object

vegasNroad51 object ID 7484

VegasWPlaced 1×
Object ID
7484
Model name
vegasNroad51
Texture file (TXD)
vgwstdirtyrd
Draw distance
230
Defined in
VegasW.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(7484, 1717.38, 2093.23, 9.74)
removeWorldModel(7484, 10, 1717.38, 2093.23, 9.74) -- removes the one at Redsands West, Las Venturas
removeWorldModel(7773, 10, 1717.38, 2093.23, 9.74) -- its far-away model lodasNroad51
engineGetModelNameFromID(7484) -- "vegasNroad51" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1717.38, 2093.23, 9.74Redsands West, Las VenturasMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

19 other objects use vgwstdirtyrd.

Where this comes from

Checked on 29 September 2026.