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GTA San Andreas object

lodaprtmntsvgN14 object ID 7821

VegasWFar-away (LOD) modelPlaced 1×
Object ID
7821
Model name
lodaprtmntsvgN14
Texture file (TXD)
lodvgwstcoast
Draw distance
1500
Defined in
VegasW.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(7821, 1816.66, 2827.37, 9.09)
removeWorldModel(7821, 10, 1816.66, 2827.37, 9.09) -- removes the one at Prickle Pine, Las Venturas
engineGetModelNameFromID(7821) -- "lodaprtmntsvgN14" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1816.66, 2827.37, 9.09Prickle Pine, Las VenturasMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

28 other objects use lodvgwstcoast.

Where this comes from

Checked on 29 September 2026.