CITObject IDsCIT Tools

GTA San Andreas object

vgnhseing8283 object ID 7861

VegasWPlaced 1×
Object ID
7861
Model name
vgnhseing8283
Texture file (TXD)
vgwestoutwn2
Draw distance
110
Defined in
VegasW.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(7861, 1113.59, 1899.27, 13.4)
removeWorldModel(7861, 10, 1113.59, 1899.27, 13.4) -- removes the one at Whitewood Estates, Las Venturas
removeWorldModel(7860, 10, 1113.59, 1899.27, 13.4) -- its far-away model lodhseing90
engineGetModelNameFromID(7861) -- "vgnhseing8283" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1113.59, 1899.27, 13.4Whitewood Estates, Las VenturasMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

4 other objects use vgwestoutwn2.

Where this comes from

Checked on 29 September 2026.