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GTA San Andreas object

genVEG_bush09 object ID 803

procobjPlaced 3×
Object ID
803
Model name
genVEG_bush09
Texture file (TXD)
gta_proc_bush
Draw distance
59
Defined in
procobj.ide
Flags
8324
Placed in the world
3 times

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(803, -997.03, -2294.09, 59.21)
removeWorldModel(803, 10, -997.03, -2294.09, 59.21) -- removes the one at Back o Beyond, Flint County
engineGetModelNameFromID(803) -- "genVEG_bush09" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
-997.03, -2294.09, 59.21Back o Beyond, Flint CountyMap
-941.45, -2384.12, 65.34Back o Beyond, Flint CountyMap
-600.32, -2426.59, 329.81Back o Beyond, Flint CountyMap

Same texture file

4 other objects use gta_proc_bush.

Where this comes from

Checked on 29 September 2026.