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GTA San Andreas object

lodwrehse10 object ID 8113

VegasSFar-away (LOD) modelPlaced 1×
Object ID
8113
Model name
lodwrehse10
Texture file (TXD)
lodvgsslod02
Draw distance
400
Defined in
VegasS.ide
Flags
128
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(8113, 1665.17, 687.05, 14.39)
removeWorldModel(8113, 10, 1665.17, 687.05, 14.39) -- removes the one at Randolph Industrial Estate, Las Venturas
engineGetModelNameFromID(8113) -- "lodwrehse10" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1665.17, 687.05, 14.39Randolph Industrial Estate, Las VenturasMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

41 other objects use lodvgsslod02.

Where this comes from

Checked on 29 September 2026.