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GTA San Andreas object

vgsSstadrail06 object ID 8208

VegasSPlaced 1×
Object ID
8208
Model name
vgsSstadrail06
Texture file (TXD)
vgssstadrail
Draw distance
140
Defined in
VegasS.ide
Flags
2097156
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(8208, 1097.89, 1529.48, 27.9)
removeWorldModel(8208, 10, 1097.89, 1529.48, 27.9) -- removes the one at Blackfield, Las Venturas
engineGetModelNameFromID(8208) -- "vgsSstadrail06" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1097.89, 1529.48, 27.9Blackfield, Las VenturasMap

Same texture file

3 other objects use vgssstadrail.

Where this comes from

Checked on 29 September 2026.