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GTA San Andreas object

vgsSspagjun02 object ID 8213

VegasSPlaced 1×
Object ID
8213
Model name
vgsSspagjun02
Texture file (TXD)
vgsshiways
Draw distance
200
Defined in
VegasS.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(8213, 1250.56, 817.07, 7.8)
removeWorldModel(8213, 10, 1250.56, 817.07, 7.8) -- removes the one at Blackfield Intersection, Las Venturas
removeWorldModel(8224, 10, 1250.56, 817.07, 7.8) -- its far-away model lodSspagjun02
engineGetModelNameFromID(8213) -- "vgsSspagjun02" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1250.56, 817.07, 7.8Blackfield Intersection, Las VenturasMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

31 other objects use vgsshiways.

Where this comes from

Checked on 29 September 2026.