CITObject IDsCIT Tools

GTA San Andreas object

vgsSspagjun05 object ID 8216

VegasSPlaced 1×
Object ID
8216
Model name
vgsSspagjun05
Texture file (TXD)
vgsshiways
Draw distance
200
Defined in
VegasS.ide
Flags
0
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a building also needs its far-away (LOD) models removed, as the lines below it do. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(8216, 1296.26, 1056.62, 11.07)
removeWorldModel(8216, 10, 1296.26, 1056.62, 11.07) -- removes the one at Blackfield Intersection, Las Venturas
removeWorldModel(8227, 10, 1296.26, 1056.62, 11.07) -- its far-away model lodSspagjun05
engineGetModelNameFromID(8216) -- "vgsSspagjun05" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1296.26, 1056.62, 11.07Blackfield Intersection, Las VenturasMap

Its far-away models

The low-detail (LOD) models the game draws instead of this one from far away.

Same texture file

31 other objects use vgsshiways.

Where this comes from

Checked on 29 September 2026.