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GTA San Andreas object

lodsbighanger1 object ID 8241

VegasSFar-away (LOD) modelPlaced 1×
Object ID
8241
Model name
lodsbighanger1
Texture file (TXD)
lodvgsslod
Draw distance
650
Defined in
VegasS.ide
Flags
2097280
Placed in the world
1 time

MTA:SA code

Copy a line into your script. The lines use the first place the game puts this object. Removing a world model does not remove its occlusions, so nearby parts of the map can disappear; the MTA wiki suggests setOcclusionsEnabled(false).

local obj = createObject(8241, 1586.26, 1189.59, 23.45)
removeWorldModel(8241, 10, 1586.26, 1189.59, 23.45) -- removes the one at Las Venturas Airport, Las Venturas
engineGetModelNameFromID(8241) -- "lodsbighanger1" (client side)

Where the game places it

X, Y and Z of each place, with the zone name the game gives it. Map opens the coordinates map on that spot.

X, Y, ZZone
1586.26, 1189.59, 23.45Las Venturas Airport, Las VenturasMap

A far-away model for

This is a low-detail (LOD) model: the game draws it from far away instead of these 1 model.

Same texture file

67 other objects use lodvgsslod.

Where this comes from

Checked on 29 September 2026.